Suikoden IV – Software Publisher’s Description:
Suikoden IV review:
3 stars (Meh…) – Well well well. What can I say about Suikoden IV? First thing’s first, I guess. This game was really quite good, yet… it was somehow lacking.
The Suikodens have always been some of the least known about yet hardest to find games. They were always great quality. Not to say that this one isn’t, it’s just bad compared to the others. It does have its good sides and its bad sides. Here’s a nice little list for you.
- The graphics were stunning
- VOICES FOR SUIKODEN! FINALLY!
- Colorful characters from every spectrum
- The voices fit the characters well and weren’t annoying
- The opening song, La Mer, was awesome
- No more paired fighting, a la Suikoden III
- The game was far too short
- The storyline was confusing and it didn’t end very well
- Other than La Mer none of the music really stuck out to me
- Though the Stars of Destiny were colorful, some of them didn’t possess much personality so they weren’t very memorable
- The map was small, but the ship was slow
- The duel system and ship battles were far too easy
- The ship controls were very jerky
The Stuff That Can Be Either Depending On Your Preferances:
- The main character didn’t talk
- Though there were several mini-games, the game was very linear
- There were very few characters from the previous games
- One of the few who did return was the seductive Jeane
- Only four (4) people per party, but you can have up to three parties when on the deck of your ship
- No default name for the hero other than Hero 4
Overall, this game had a good story, no matter how confusing it may have been. I liked this game because the gameplay reminded me a lot of a very watered down version of Skies of Arcadia. I do recommend this game if you don’t have much time and want to play an RPG all the way through. Happy sailing!4 stars (Suikoden IV – Good and Bad) – To begin, I would call Suikoden IV a slight disappointment. However, that is only because of the enormously high standards that the series has set for itself, and when compared to other RPG’s, Suikoden IV is an excellent game.
Moving away from the Trinity Site System of Suikoden III, the game again focuses on a single hero who becomes the possessor of a True Rune, in this case the Rune of Punishment. This time the setting is 150 years before the events of the first Suikoden, and the location is the “Island Nations,” south of the Toran Republic and previously unvisited in the Suikoden series. General Suikoden rules apply, and the hero helps to gather and lead an army against a large opposition, united under the power of his True Rune.
Now, to look where the gameplay goes wrong, let’s start with the renovated battle system. The number of usable characters in battle has been reduced from six to four, giving the player even less versatility when it comes to selecting his or her party out of dozens of recruitable characters. From what I understand in interviews, the battle system was changed in order to make it quicker, although in all honesty the first three Suikodens had some of the most fluent battle I have ever played, so I never really understood that decision. Spell animations have gone from the best I have ever seen in Suikoden III to very short and [in a word] unspectacular in Suikoden IV. One on one duels and major military battles remain, only this time the military fights are with ships (some have drawn comparisons to Skies of Arcadia in this regard). The duels and the major battles are both disappointingly easy, almost to the point where they become an obstruction to the plot rather than an enhancement. The random battle encounter rate, especially when at sea, can become quite frustrating at times.